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BlueDaBeDe

6
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A member registered Jun 10, 2020

Recent community posts

Oh I actually got it working a while ago. I forgot to delete this post when I did.馃槵Thanks for trying tho.

From what I understand, the menu only reads the action list because of  var _actionList = _unit.actions. How would you connect an already made inventory to be used and ignore the action list?

I have the setup to create a way for the players to use an item in my Menu step event. However, what I am struggling with is how to connect that to let the players use it. I need a way to connect activeTarget? so I can pick who to give the item to. Ex. what if during player 2s turn they want to use an item on player 1, or player 2 wants to use an item on themselves.

That image does not load. Try copying and pasting the error message.

curentAction = _action
this might be the line causing you trouble